Bookmarks tagged “design”
35 bookmarks tagged “design”
#4: Bring Back Idiomatic Design
I’m part of the desktop software generation. From Windows 95 to Windows 7, I grew using mostly-offline software on computers operated via mouse and keyboard, well before tablets and smartphones. Recently, I’ve been missing one particular part of that era: its consistency in desig
‘Your Frustration Is the Product’
The people making these decisions for these websites are like ocean liner captains who are *trying* to hit icebergs.
Never Enough Space! Redesigning the inventory system for Unexplored 2
Two weeks after the release of Unexplored 2 we’ve redesigned the inventory system as players found it to be too restrictive and too diminishing of the fun of finding treasure during their adventures. In this post Joris Dormans looks back at this pivot.
Intuitive Inventory Systems in VR Games
We took a look at the various inventory systems used in popular VR games and share our observations.
Truth, Lies and Progress Bars – Cloud Four
An early encounter with a fabricated progress indicator inspired several more honest alternatives.
Copying is the way design works || Matthew Ström: designer & developer
What exists in the space between riffing and ripping
UI Density || Matthew Ström, designer-leader
I speak and write about design, front-end code, leadership, and (occasionally) math.
The Negative Impact of Mobile-First Web Design on Desktop
Mobile-first web designs cause significant usability issues when viewed on desktop. Content becomes overly dispersed across long scrolling pages with expansive white space and enlarged images and fonts, making it difficult for users to consume and understand the information.
Why Performance Matters, Part 3: Tolerance Management — Smashing Magazine
User reaction to a wait online is no different from that in the offline world. Studies based on the analysis of more than a thousand cases identify 14 distinct types of waiting situations on the web. Being dependent on your users' loyalty, you cannot leave them facing a passive w
Why Performance Matters, Part 2: Perception Management — Smashing Magazine
When we talk about the user’s perception of time, we mean psychological time, or brain time. This time is of interest to psychologists, neuroscientists and odd individuals like me. Objective time is dealt with by technical means, and those means have limits that become insurmount
The ’80s Are Back, Baby – Eye on Design
This story is part of our Weekend Reads series, where we highlight a story we love from the archives. It was originally published online in January, 2022. What are you seeing? Layered, type-driven design inspired by 1980s advertising is on the rise, and along with it, a worthy
Picture perfect images with the modern element - Stack Overflow Blog
Why the number input is the worst input - Stack Overflow Blog
How FedEx Influenced the React Logo — Maykel Loomans
Personal website of Maykel Loomans, a digital product designer from the Netherlands.
The UX on this Small Child Is Terrible - McSweeney’s Internet Tendency
Not only am I VP of Reproduction for this household, but I’ve also been the end-user of this Small Child for over three years now. I’m going to giv...
HTML and CSS still isn’t about painting with code | Christian Heilmann
How we built the GitHub globe - The GitHub Blog
GitHub is where the world builds software. More than 56 million developers around the world build and work together on GitHub. With our new homepage, we wanted to show how…
Old is Solid; New Gets Talked About | CSS-Tricks
When Chris asked me to write about "one thing I learned about building websites this year" I admit my brain immediately went through a list of techniques and
The Rules of Margin Collapse
“Margin collapse” has a dastardly reputation, one of the trickier parts of CSS. Fortunately, it gets a lot easier once you learn a few rules! In this tutorial, we take a deep dive into the governing principles, and learn how to use them to our advantage.
The Perfect Dark Mode — Sreetam Das
How hard can implementing the perfect dark mode be? A journey through blocking scripts, IIFEs, CSS variables and much more.
Why it's good for users that HTML, CSS and JS are separate languages
A response to an idea to merge HTML, CSS and JavaScript into one language.





















