Bookmarks tagged “games”
49 bookmarks tagged “games”
I Love Software Rendering
Sharp pixels, gritty colour banding, and DOS games running at resolutions their own era couldn’t manage. Why I still prefer the software renderer, and why it needs a fast PC.
Game Loop · Sequencing Patterns · Game Programming Patterns
Future imperfect: Five predictions for the next decade | Opinion
Rarely has the industry looked to the future with such trepidation – but this turmoil is a transition, not a crash, and some paths ahead are visible
Mario meets Pareto
Discover how to find the best Mario Kart 8 build using the Pareto frontier method. This interactive guide explores multi-objective optimization of speed, acceleration, and other key stats to help you beat your friends on the race track.
Meet the Conservationist Who Turned 40 Terabytes of Public Data Into a Video Game - exe.dev blog
Raffael Hickisch spent years dreaming up conservation tools he couldn't afford to build. Then he built them himself, with an AI agent and a country's worth of public data.
The Unreal book of tips - The Unreal book of tips
Spring-It-On: The Game Developer's Spring-Roll-Call
Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction
Hacking Super Mario 64 using covering spaces (+ hyperbolic geometry)
Visualization of the universal cover of a surface of genus 2, which is a hyperbolic space.
How to Create a Weapon System in Unreal Engine 5
This tutorial covers how to create a weapon inventory system with the ability to switch between different weapons.
How to Make Tools in UE4
This article is based on Unreal 4.17 code base, tested in Unreal 4.23. This is a step by step tutorial to write tools for your Unreal project. I would assume you are familiar with Unreal already. This is NOT a tutorial for SLATE code, that deserves a tutorial
Blueprints vs. C++: How They Fit Together and Why You Should Use Both
It's not an either/or decision. Learn what makes C++ and Blueprints different, what they have in common, and how to use them together effectively.
Performance guideline for Blueprints and making sense of Blueprint VM.
In this post I’ll go through common myths about Blueprint performance bottlenecks and explain real logic behind it’s virtual machine.
Never Enough Space! Redesigning the inventory system for Unexplored 2
Two weeks after the release of Unexplored 2 we’ve redesigned the inventory system as players found it to be too restrictive and too diminishing of the fun of finding treasure during their adventures. In this post Joris Dormans looks back at this pivot.
Intuitive Inventory Systems in VR Games
We took a look at the various inventory systems used in popular VR games and share our observations.
Game engines and shader stuttering: Unreal Engine's solution to the problem
Take a dive into Pipeline State Object (PSO) precaching and find out how this technique has evolved to the point that it now prevents most kinds of shader compilation stutters.
Rendering a Game in Real-Time with AI
Discover the process of transforming an ASCII game into real-time AI-rendered graphics with fal.ai
Moonbase Alpha: That time NASA made a meme video game
John Madden. John Madden. Aeiou. Aeiou.
Intro to Delegates in C++
How to declare a dynamic multicast delegate and subscribe to it, using C++.
Cross Products in Game Development and Their Use Cases
Introduction If you are coming from the Dot Product math tutorial, I thank you for going through it! The understandings of the previous tutorials are just the tools in your toolbox to becoming a ga…
Dot Products in Games and Their Use Cases
Introduction If you are coming from the Points and Vectors guide, let me thank you guys for reading that and I hoped it helped! If you are new to the series, I will be going over 3D and Linear Alge…




















