Bookmarks tagged “tech”
1112 bookmarks tagged “tech”
Black Eye Technologies on Procedural Camera Systems & Their New Unreal Engine Plug-In
Black Eye Technologies' Adam Myhill and Gerald Orban have joined 80 Level to discuss their brand-new Unreal Engine add-on Black Eye Cameras, and share the tool's capabilities.
This page is under construction - localghost
If you take just one thing away from this article, I want it to be this: please build your own website.
Comparing local large language models for alt-text generation | Dries Buytaert
I tested 12 LLMs – 10 running locally and 2 cloud-based – to assess their accuracy in generating alt-text for images.
First Steps in Game Development With Rust and Bevy
Some of us might remember this 15-year-old Abstruse Goose comic about our choices in life. Learning the theory of computations might not be the most direct path to video game development. However, you
When Imperfect Systems are Good, Actually: Bluesky's Lossy Timelines · Jaz's Blog
By examining the limits of reasonable user behavior and embracing imperfection for users who go beyond it, we can continue to provide service that meets the expectations of users without sacrificing scalability of the system.
How bloom filters made SQLite 10x faster - blag
This is the fascinating story of how researchers used Bloom filters cleverly to make SQLite 10x faster for analytical queries. These are my five-minute notes on the paper SQLite: Past, Present, and Future
Keeping Figma Fast | Figma Blog
When a laptop crashed in an empty office, we knew it was time to overhaul our performance testing framework.
The Ultimate Guide To Software Architecture Documentation
This guide shows you how to write, structure, visualize and manage software architecture documentation in a lean way using appropriate documentation tools.
My Washing Machine Refreshed My Thinking on Software Effort Estimation — Cosive
I recently had a saga with a washing machine that reminded me why one of the most feared and hated tasks for software developers starts with the question: “So how long will it take you to build that?”
Exploring Apache Kafka Internals and Codebase | Moncef Abboud
Trying to dig into the Apache Kafka codebase and make some sense of it.
the sudoku affair • Buttondown
Software design is a deliberate process, and requires deliberate effort.
The Evolution of Security at Riot | Riot Games Technology
Hey folks! We’re Mark Hillick, Jason Clark, and David Rook from the Riot Security team and we’re here to discuss how the security program at Riot has evolved over the last 4 years.
Welcome to the Death Dimension | Riot Games Technology
It's time for a trip to a new dimension!
Riot's Approach to Anti-Cheat | Riot Games Technology
https://riot.com/2mgcpBj #RiotTechBlog
/dev/null: Anti-Cheat Kernel Driver
We’re protecting some of Riot’s upcoming games with new anti-cheat systems.
Monorepos in JavaScript & TypeScript
A tutorial how to use a monorepo architecture in frontend JavaScript and TypeScript with tools like npm/yarn/pnpm workspaces, Turborepo/NX/Lerna, Git Submodules, ...
Getting Things Done In A Chaotic Environment | Stay SaaSy
Have one main focus and keep it that way.
Why all developers should adopt a safety-critical mindset - Stack Overflow
VALORANT Shaders and Gameplay Clarity
VALORANT had three graphics priorities - competitive integrity, high performance, and a sweet art style. This article describes how we balanced these pillars by using cool shader techniques and a collaborative team philosophy.
Demolishing Wallhacks with VALORANT's Fog of War
Anti-cheat lead Paul Chamberlain walks us through the technical guts of Fog of War, VALORANT's anti-wallhack system.


















