<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Javascript on Maceage's Blog</title><link>https://blog.maceage.com/tags/javascript/</link><description>Recent content in Javascript on Maceage's Blog</description><generator>Hugo</generator><language>en-au</language><copyright>© Graham Mace</copyright><lastBuildDate>Fri, 04 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.maceage.com/tags/javascript/index.xml" rel="self" type="application/rss+xml"/><item><title>Automated Unreal Engine Build Server on AWS Part 2: Unreal AMI</title><link>https://blog.maceage.com/posts/2026/automated-unreal-engine-build-server-on-aws-2/</link><pubDate>Fri, 04 Sep 2026 00:00:00 +0000</pubDate><guid>https://blog.maceage.com/posts/2026/automated-unreal-engine-build-server-on-aws-2/</guid><description>&lt;p&gt;This post continues from &lt;a href="https://blog.maceage.com/posts/2026/automated-unreal-engine-build-server-on-aws-1/"&gt;Part 1&lt;/a&gt;, where I created a base AMI with build tools installed. Now I&amp;rsquo;ll cover two critical pieces:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;A Lambda function&lt;/strong&gt; that automatically retrieves GitHub runner tokens (solving the token expiry problem)&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;An AMI with a specific Unreal Engine version&lt;/strong&gt; installed, ready for GitHub Actions builds&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The complete code repository is available at: &lt;a href="https://github.com/sawnoff-studios/unreal-build-server-image" target="_blank"&gt;sawnoff-studios/unreal-build-server-image&lt;/a&gt;&lt;/p&gt;&#10;&lt;h1 id="contents"&gt;Contents&lt;/h1&gt;&#10;&lt;p&gt;This post covers the Lambda used for retrieving self-hosted runner tokens from GitHub, as well as using the base AMI to install a specific version of Unreal Engine for building projects&lt;/p&gt;</description></item></channel></rss>