<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Website on Maceage's Blog</title><link>https://blog.maceage.com/tags/website/</link><description>Recent content in Website on Maceage's Blog</description><generator>Hugo</generator><language>en-au</language><copyright>© Graham Mace</copyright><lastBuildDate>Tue, 20 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.maceage.com/tags/website/index.xml" rel="self" type="application/rss+xml"/><item><title>Founding Sawnoff Studios</title><link>https://blog.maceage.com/posts/2026/founding-sawnoff-studios/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://blog.maceage.com/posts/2026/founding-sawnoff-studios/</guid><description>&lt;p&gt;Over the past few years I&amp;rsquo;ve been spending an increasing amount of my spare time in Unreal Engine – mostly through a game programming course I completed, plus prototypes, demos, and one proper game project.&lt;/p&gt;&#10;&lt;p&gt;Up until now, all of that work has been scattered across my &lt;a href="https://github.com/maceage" target="_blank"&gt;personal GitHub account&lt;/a&gt;, with no real identity tying it together. So I&amp;rsquo;ve decided to give it all a home: &lt;strong&gt;Sawnoff Studios&lt;/strong&gt;.&lt;/p&gt;&#10;&lt;p&gt;You can find it here:&lt;/p&gt;</description></item></channel></rss>